Return to Kakariko in FTB Monster Minecraft!


Return to Kakariko in FTB Monster Minecraft!

A trip through memory lane is one thing, but this is straight nostalgia for the great people that built up Old Kakariko. Roophio has been hard at work @ Ramin Corp. bringing back Old Kakariko with the FTB Monster modpack that Macfoo raves about. Just look at the awesome overhead view of this vast village of Kakariko that was created by DREAMPIECE members:


For those that wish to play Minecraft in Old Kakariko on this new FTB Monster modpack please follow the instructions below:

1. Download and install the Technic Launcher.

2. Launch the Technic Launcher and select Add New Pack.

3. Enter into the dialog box and click Add Modpack
4. Now that FTB Monster is available select it and hit PLAY.
5. This portion now takes a good while to update and load the mods. I estimate a few minutes for the game to fully load. Some may crash at this point if you have problems here try the following:

a. Open the launcher, click the settings button on the top right, and allocate at least 3GB of RAM.
b. Java versions either out of date or using Java 8 crashes the game. To fix this, uninstall Java 8, because the latest version of it does not work with the game. Install the latest Java 7, and delete older versions. I currently have the following Java versions installed:java

6. Once launched and you are in Minecraft, enter the Server Address and give it a name.
7. Finally, get yourself on the whitelist by contacting Roophio or myself by leaving a comment below!

Those that are interested in the story of this Kakariko can read more below:


The year is 2014.

Old Kakariko used to be a lively place where people went about their daily routines. There were times of great fortune and harvest, and there were some not-so-great times, but life went on.

In lands far, far away, a crisis erupted. Several economic markets, manipulated by thieves and tricksters, tumbled to the ground. People in these distant places lost their jobs, lost their homes. But because Kakariko was such a small and remote town, one would think there couldn’t be any impact. Unbeknownst to most, a major corporation operating in Kakariko was heavily invested in global affairs. When the world economic powerhouses fell, so did Kakariko.

Kakariko’s abandonment was actually quite convenient, for right after came the Great Fissure of 2012. Some say portals from other universii(sp?) popped open around town and slowly, but steadily, changed the world. Most of the town was unharmed due to our close ties with a nearby village. We protected their villagers from zombies and creepers so they repaid their debt with a protective blessing from their shaman, Muushuu, supposedly encapsulating the town in an invisible magic-repellent barrier.

Sadly, the nearby village was destroyed in the quake. Their shaman had forgotten to protect their own village because the townsfolk of Kakariko were their protectors. And with the Kakariko townsfolk gone, the village stood no chance.

The tremor brought nearby landmasses closer, pushed others farther, and created sheer vertical cliffs. But all hope was not lost as even in the most harshest environments, great and beautiful creations tend to thrive. New lifeforms, vegetation with appetite for the skies, and new riches in the earth now inhabit the lands.

One, two, a few more wanderers reappeared in Old Kakariko. There’s plenty of resources scattered around, so it is not difficult to begin where one left off. As stated before, most of the town was unharmed. But as of now there are no laws regarding security of property nor safety of life. It is not inherently dangerous, but also not completely safe. The town’s status very much depends on the people who establish culture first.

So will it be peace and prosperity for all, or chaos and havoc to the world? The fate of Old Kakariko lay in your hands…

Special thanks to Roophio, Ramin. and Frogurt who both spent a huge amount of time introducing this game to everyone including myself.

About Benny

I was born and raised by the blanketing fog of San Francisco, CA. I love food, tech, and everything else that is synonymous with the words: nerd and geek. My hobbies include playing video games, watching anime, and dining out. Operating computers, setting up home theaters, crafting works of art with BiC round stic pens, and internet spelunking are my professional forte. I am Jack's infinite wealth of random knowledge and skills. Thanks for reading my lofty block of text!


  • Aug 31, 2014 @ 20:52 pm

    Chris Lee, Heidi C Lee, Yen P. Chang, Mark McCarty, Craig Lishka, Christopher Angelo, Jasmine Bellz, Amanda LsomethinPanda, Brian Polek

  • Heidi
    Aug 31, 2014 @ 23:40 pm

    Yay. Whitelist please, if I’m not on it already. I might check it out now and then. ^_^

    • Sep 1, 2014 @ 1:18 am

      I believe everyone that was on the whitelist is still there! :)

  • Sep 1, 2014 @ 6:59 am

    Mine keeps crashing between steps 5 and 6.

    • Sep 1, 2014 @ 7:06 am

      It gets to “[B#439] 2014-09-01 07:05:23 [INFO] [ForgeModLoader] [Mystcraft] Symbol Biome23 is turned off by blacklist.” on the console then just stops.

      • Sep 1, 2014 @ 8:38 am

        Heidi, I crashed too… what I ended up doing is in the technic launcher settings, I allocated 3gb of RAM. Also, I updated my Java runtime. Hopefully that helps!

      • macfoo
        Sep 1, 2014 @ 8:50 am

        heidi — I had the same problem. update java (to 64 bit, i believe) and allocate greater memory to the game in the technic launcher options screen (I allocate 6gb but I think you can do it with 3 or 4 just fine… these modpacks are memory hogs)

      • Sep 1, 2014 @ 9:44 am

        Oh I also added in the information on troubleshooting in Step 5 for everyone!

    • Sep 1, 2014 @ 10:11 am

      Oh okay that works, but I’m not whitelisted.

  • Sep 1, 2014 @ 9:51 am

    full instructions on how to set it up and play including troubleshooting has been added :)

  • macfoo
    Sep 1, 2014 @ 14:44 pm

    server down :(

    • Sep 1, 2014 @ 15:14 pm

      Maintenance still I guess.

    • Sep 1, 2014 @ 20:25 pm

      Roophio is trying to get the biomes working

      • macfoo
        Sep 1, 2014 @ 20:28 pm

        gonna need a fresh new world!

        really, if you get about 1500 blocks away, you start to see some of the newer biomes, like the mystic forest… i think default ftb monster has a toned down version of biomes o plenty, where it doesnt actually use like 2/3 of the biomes – there is some config to mess with somewhere in order to turn on ALL THE BIOMES… I would tell you where and how but, well, we all know such is not my skillset…

        • Sep 1, 2014 @ 22:15 pm

          Roophio says it is back up now :D


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